[This post would keep updated]
The tutorials are originally made for internal knowledge share. But because these knowledge are so useful to everyone who uses Unity, so I got the permission to share them.
The goal of this series of tutorials is not just teaching you how to write shaders — is to learn how important shader is and WHY & HOW IT AFFECTS YOUR GAME!
I was a game artist before and I understand the pain. I was always being questioned about how to optimize games and how to reduce draw calls. The concept is always the same and this is what I want to share to all of you.
– BEGINNER –
SHADER TUTORIAL #2 – Rendering An Object
SHADER TUTORIAL #3 – Rendering An Object
EXAMPLE CHAPTER – Power of Shaders (I)
– INTERMEDIATE –
SHADER TUTORIAL #4 – Ordering of Objects
SHADER TUTORIAL #5 – Rendering Orders in Unity
SHADER TUTORIAL #6 – Draw Calls and Batching
– ADVANCED –
SHADER TUTORIAL #7 – Shaders in Unity
SHADER TUTORIAL #8 – Lighting in Surface Shader
SHADER TUTORIAL #9 – More Functions in ShaderLab
EXAMPLE CHAPTER – Power of Shaders (II)
– EXPERT –
SHADER TUTORIAL #10 – Make Better Shaders
SHADER TUTORIAL #11 – More into Rendering Pipelines
RESOURCE CHAPTER – Further Readings
Here is an older version of my tutorial. Pretty hard to read so that’s why I made new ones. [Link]